tag:blogger.com,1999:blog-8823133891942040386.post1115303246480412076..comments2024-01-26T13:29:17.112-08:00Comments on Koichi Tamura's blog: Interested in FUSEhohehohe2 [at] gmail.comhttp://www.blogger.com/profile/03759348601978839903noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8823133891942040386.post-91925417778214735842009-03-07T12:16:00.000-08:002009-03-07T12:16:00.000-08:00hai,Yeah I thought it would be like houdini, but I...hai,<BR/><BR/>Yeah I thought it would be like houdini, but I was not talking about it so seriously. I was just thinking if we could make one with commandPort but it wouldn't be nice in the actual use. I don't know how to make one with a pure plug-in but probably it's possible as long as Maya process stays alive during the file system exists, though it may bring some confusion if we use the file system within Maya, like<BR/>-Maya waits for a list of files in a directory in the main thread<BR/>-The file system asks Maya about it<BR/>-Maya main thread is still busy waiting for the answer ...<BR/><BR/>Anyway I made an example (not Maya) where a file is mapped to a web page on the net. I'll post it shortly.hohehohe2 [at] gmail.comhttps://www.blogger.com/profile/03759348601978839903noreply@blogger.comtag:blogger.com,1999:blog-8823133891942040386.post-20306373286103235972009-03-06T22:14:00.000-08:002009-03-06T22:14:00.000-08:00Interesting idea. I think there's a good portion o...Interesting idea. I think there's a good portion of people out there who would find this useful. Houdini handles its object and namespace in a similar fashion. Just a thought, but you could even use Python's os.path stuff to mangle names/paths. It can't possibly be worse off than the pipe based namespace thing Maya has going on now.Anonymousnoreply@blogger.com