Japanese:*****
google translate
-> English:I do not have to surgery. No way, thank you.
-> Japanese:*****
-> English:I do not need the surgery. So no thank you.
-> Japanese:*****
-> English:I do not need the surgery. Well, thank you.
-> Japanese:*****
-> English:I do not need the surgery. Well, thank you.
It's interesting the final translation of the second sentence is closer to the right meaning, though the first translation is completely opposite. Google translate needs convergence ;)
The meaning of the first sentence remained opposite. It means "You need to have an operation".
Saturday, March 27, 2010
google translate
Sunday, March 21, 2010
So what am I doing now?
I haven't updated "on topic" issues for quite a long time. Now I'm working as a freelancer at a company which is making a GI renderer and mainly working with 3ds Max (especially with material part of its SDK, that explains why I am NOT a big fan of Max). At home I'm reading siggraph papers, papers, papers. Siggraph papers are like treasure boxes but they are often hard to open, the key of a box is often inside another, and it needs yet another to open ...
Saturday, March 20, 2010
Sunday, February 14, 2010
Sikuli on my visual programming app
I made a Sikuli node on my application for a test of conbining two visual programming software. When the user starts his application by clicking the small red circle, the downstream Sikuli node(s) gets activated, it starts a Sikuli ide ("hello popup" and "open my blog") and another Sikuli command line application to control the Sikuli ide, press play button and terminate the Sikuli ide. Sikuli uses HTML so I could easily show a Sikuli script on my Sikuli node. When opening my blog, I ran it on debug mode. You'll see what node is currently evaluated.
Feb, 15 added:
I just think it'll be conceptually fun if it could handle objects in a screen movie capture. The user plays the movie forward/backward and defines objects with a mouse, and the rest is the same as Sikuli. It'll be fun if it can generate a script from the movie capture automatically after the user defines objects in the movie.
Practically Sikuli might need a robust way to identify objects in the screen. I wanted to do File - close but many applications has the same visual interface. Currently region and inside() can specify only screen coordinates but people will want to make his script work after a window has been moved (I think they may change the behavior to get the region(s) dinamically from the screen image). Other methods like similar(), near(), etc. could be a help, or it can have some method to restrict click() actions if the region belongs to some application. Since Sikuli can already start and end an application with its name it will probably be possible to implement it.
And I think it'll be useful to be able to click a certain point in an image. It'll be good to click an "empty space" (think of clicking F4 cell in an excel sheet). And "do something until image appears" loop (think of dragging a scroll bar in a panel to show a scrolled out button).
Saturday, February 13, 2010
SIKULI is fun.
This is my first SIKULI script which makes a sphere, duplicate it, and move it.

I like its "what you see is how it works" style scripting :)
Tuesday, January 5, 2010
The Third & The Seventh
Amazing!
A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects
are already-built spaces. Sometimes in an abstract way. Sometimes surreal.
.Fullscreen it, please. (comment by the Author)
The Third & The Seventh from Alex Roman on Vimeo.
Monday, January 4, 2010
Early preview(2)
My new visual programming environment.
- Macro (under developing)
- Node definition in Python (callback based)
- Code editor
- Node template
- Visual debugger (It's fun to see how node networks are working. I'll soon add a video on this entry)
See some brief descriptions here about the demo.
http://koichitamura.blogspot.com/2009/12/early-preview.html
(Please wait if an error occurs and couldn't see the movie until youtube finishes processing)
