I'm still alive! The site needed a massive tidy up, and I don't have the time to do that anymore. Ideally I'd have liked to have updated all of the content to newer shader techniques, add 3ds max and xsi sections etc - but unfortunately NDA's now get in the way of that! In the future it may return, but I've got no immediate plans for it..... Letting it die and arranging for it to be mirrored somewhere seemed to be the best choice......
A programmer who loves CG, travis, REM, The Verve, scuba diving, Python. Feel free to make a link to any posts, or use any document/code/code snippet for any purposes unless otherwise noted.
Python CommandPort A Maya plug-in to make commandPort like MEL command for Python texPPattrMapperNode Maya plug-in to map mesh color/normal to PP attribute Maya python from C++ How to access to Maya python objects from a plug-in written in C++
3 comments:
oh... i found that too...
what happened to him
I'm still alive! The site needed a massive tidy up, and I don't have the time to do that anymore. Ideally I'd have liked to have updated all of the content to newer shader techniques, add 3ds max and xsi sections etc - but unfortunately NDA's now get in the way of that! In the future it may return, but I've got no immediate plans for it.....
Letting it die and arranging for it to be mirrored somewhere seemed to be the best choice......
Hi Rob, Welcome back to this world ;) Yeah NDA is a difficult thing to deal with.
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