I haven't updated "on topic" issues for quite a long time. Now I'm working as a freelancer at a company which is making a GI renderer and mainly working with 3ds Max (especially with material part of its SDK, that explains why I am NOT a big fan of Max). At home I'm reading siggraph papers, papers, papers. Siggraph papers are like treasure boxes but they are often hard to open, the key of a box is often inside another, and it needs yet another to open ...
Sunday, March 21, 2010
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