Sunday, November 7, 2010

From my note (Fluid)

Please let me know if something is wrong.

* [001]Simulating Ocean Water
- Jerry Tessendorf
* [002]Deep-Water Animation and Rendering
- http://www.gamasutra.com/gdce/2001/jensen/jensen_01.htm
- Lasse Staff Jensen and Robert Golias
* [003]A Novel Algorithm for Incompressible Flow Using Only A Coarse Grid Projection
- physbam.stanford.edu/~eenglish/tmp/refinement.pdf
- Michael Lentine, Wen Zheng, Ronald Fedkiw
- Read.
* [004]Filament based smoke with vortex shedding and variational reconnection
- Steffen Weißmann and Ulrich Pinkall
- That filament based stuff.
* [005]Animating Sand as a Fluid
- Yongning Zhu and Robert Bridson
- Bridson's page http://www.cs.ubc.ca/~rbridson/
- First paper of Flip in CG.
* [006]Basic knowledge to learn weather dynamics(Japanese)
- for [005] (strain rate tensor, etc.)
- http://epa.scitec.kobe-u.ac.jp/~ykawai/project/meteo_basic/meteo_basic.html
- http://epa.scitec.kobe-u.ac.jp/~ykawai/project/meteo_basic/node15.html
* [007]A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation
- http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.101.6870&rep=rep1&type=pdf
- Alexis Angelidis, Fabrice Neyret, Karan Singh, Derek Nowrouzezahrai
- one of original paper of [004].
* [008]Computation of Vortex Ring Dynamics
- http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.101.6870&rep=rep1&type=pdf
- Robert KRASNY and Leon KAGANOVSKIY
- For [004] tutorial.

* Vorticity Structure and Evolution in a Transverse Jet with New Algorithms for Scalable Particle Simulation http://dspace.mit.edu/bitstream/handle/1721.1/27103/56835888.pdf?sequence=1
- Fro [004] Looks good explanation for rosenhead-moore.
* [009]FLIP: A LOW-DISSIPATION, PARTICLE-IN-CELL METhOD FOR FLUID FLOW
- J.U. BRACKBILL, D.B. KOTHE and H.M. RUPPEL
- Flip.
* [010]A new doubly discrete analogue of smoke ring flow and the real time simulation of fluid flow.
- Written by Pinkall, author of Philament based ...
* [011]Fluid Simulation For Computer Graphics: A Tutorial in Grid Based and Particle Based Methods
- http://www.colinbraley.com/Pubs/FluidSimColinBraley.pdf
- Found when googled "MAC grid" while reading Animating Sand as a Fluid
* [012]strain and rotation(Japanese)
- http://solid4.mech.okayama-u.ac.jp/ひずみと回転.pdf
- Written by a prof. of Okayama univ. For Animating Sand as a Fluid. Good.
* [013]Strain and stress
- http://www.mech.kyushu-u.ac.jp/lab/chi10/jp/chap3.pdf
- Written by a prof. of Kyusyu univ. For Animating Sand as a Fluid. Good.
* [014]FLUID SIMULATION SIGGRAPH 2007 Course Notes
- http://www.cs.ubc.ca/~rbridson/fluidsimulation/fluids_notes.pdf
- Famous one by Bridson, authoer of Animating Sand as a Fluid. SUPER GOOD.
* [015]A forward-trajectory global semi-Lagrangian transport scheme
- Detailed documents about semi-Lagrangian method.
* [016](Japanese)
- www.sr3.t.u-tokyo.ac.jp/~matsuo/lecture/09suchi/shiryo8.pdf
* [017]Wavelet Turbulence for Fluid Simulation
- That Wavelet Trubulence one.
* [018]Real-time Fluid Simulations with Wavelet Turbulence
- Student's paper. His professor is the author of Wavelet Trubulence.
* [019]Real-Time Simulation and Rendering of 3D Fluids
- GPU Gems 3 chapter30. Haven't read.
- http://geometry.caltech.edu/~keenan/pdf/rtsr3df.pdf
* [020]Animation and Rendering of Complex Water Surfaces
- Origin of particle level set. Haven't read.
* [021]A Hybrid Particle Level Set Method for Improved Interface Capturing
- Origin of Particle level set. Havne't read.
* [022]Meshless Approximation Methods and Applications in Physics Based Modeling and Animation Bart Adams, Martin Wicke Eurographics 2009 Tutorial(未)
- http://graphics.stanford.edu/~wicke/publications.html
- Like a course note about Meshles. Haven't read.
* [023]FlowFixer?: Using BFECC for Fluid Simulation
- http://www.gvu.gatech.edu/~jarek/papers/FlowFixer.pdf
- Haven't read.
* [024]Fluid Simulation for Computer Animation
- PPT slide when googled "Mark Carlson bfecc". Haven't read.
- www.cc.gatech.edu/~turk/powerpoint_presentations/fluids.ppt

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