You can convert array type like this.
(a and b can be any of MVectorArray, MFloatVectorArray, MPointArray, MFloatPointArray)
MFloatVectorArray a;
//Fill a with values here.
MPointArray b = DataTypeConverter::GenericVectorArray(a);
with this.
#ifndef DataTypeConverter_H
#define DataTypeConverter_H
#include <maya/MVector.h>
#include <maya/MFloatVector.h>
#include <maya/MPoint.h>
#include <maya/MFloatPoint.h>
#include <maya/MVectorArray.h>
#include <maya/MFloatVectorArray.h>
#include <maya/MPointArray.h>
#include <maya/MFloatPointArray.h>
#include <vector>
namespace DataTypeConverter
{
class GenericValue
{
protected:
double x_;
double y_;
double z_;
double w_;
public:
GenericValue(const MPoint& source) : x_(source.x), y_(source.y), z_(source.z), w_(source.w){}
GenericValue(const MFloatPoint& source) : x_(source.x), y_(source.y), z_(source.z), w_(source.w){}
GenericValue(const MVector& source) : x_(source.x), y_(source.y), z_(source.z), w_(1){}
GenericValue(const MFloatVector& source) : x_(source.x), y_(source.y), z_(source.z), w_(1){}
GenericValue(const float source) : x_(source), y_(0), z_(0), w_(0){}
GenericValue(const double source) : x_(source), y_(0), z_(0), w_(0){}
operator MPoint(){return MPoint(x_, y_, z_, w_);}
operator MFloatPoint(){return MFloatPoint((float)x_, (float)y_, (float)z_, (float)w_);}
operator MVector(){return MVector(x_, y_, z_);}
operator MFloatVector(){return MFloatVector((float)x_, (float)y_, (float)z_);}
operator float(){return (float)x_;}
operator double(){return x_;}
};
class GenericValueArray
{
protected:
std::vector < GenericValue > garray_;
public:
template < typename arrayT >
GenericValueArray(arrayT& sourcearray);
template < typename arrayT >
operator arrayT();
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
template < typename arrayT >
GenericValueArray::GenericValueArray(arrayT& sourcearray)
{
unsigned length = sourcearray.length();
for (unsigned i = 0; i < length; ++i)
{
garray_.push_back(sourcearray[i]);
}
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
template < typename arrayT >
GenericValueArray::operator arrayT()
{
arrayT destarray;
unsigned length = garray_.size();
destarray.setLength(length);
for (unsigned i = 0; i < length; ++i)
{
destarray[i] = garray_[i];
}
return destarray;
}
};
#endif
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