You can control particle movement with mesh face normals(you can also use vertex normals).
Velocity direction of a particle passing through a mesh is exactly the same as the mesh's face normal at that point. If a particle is in-between two meshes, velocity direction is calculated by interpolating two face normals.
Saturday, May 24, 2008
Yet another texPPattrMapperNode example(s)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment