Monday, June 15, 2009

My software development profile

Professional experience
- Group based crowd simulator development.
    - From concept design making to artist support
    - system API design/implementation
    - Maya nodes for crowd control (mocap placement, Python expression node for crowd control etc.)
    - Maya hardware for preview
- 3D reconstruction from images (interactive still image interpolation)
- Procedural animation software
- Tool development for artists

And these are my private works (links to the blog entries)
- Maya node to map texture color/normal to arbitrary per particle attribute
- Maya command to generate and control curves
- Shake Command Window
- boost.python patch
- Visual programming framework (prototype)
- Shake and Maya functional integration


greatRGB said...

Hey Koichi!

I have a quick question about how you get the color values in your plugin...I wrote a plugin awhile ago for doing some deformations using color from an image but the only way I found I could evaluate the color of the image at the given U,V space was to use MRenderUtil::sampleShadingNetwork

I would much prefer being able to use the color input directly somehow, I was wondering how you grab the color information in your particle node that you wrote...Really great stuff here! Thanks again!


hohehohe2 [at] said...

Hi tony,

> Really great stuff here!

I used MRenderUtil::sampleShadingNetwork() too. I'll give you the source if you like.

By the way, if you happen know a company which could be interested in hiring me please let me know!


Web Design Company India said...

Your experience was mind blowing and very good classification and software programing also, thanks allot for searing the information.

hohehohe2 [at] said...

Thank you for the words!

Cristian Hinz said...

Hey mate, im writing a similar node of the color sampler. Im also using MRenderUtil:sampleShadingNetwork.
But it seems im not able to get my node to sample.

Could you be so kind to share the sampling part of the code if its ok with you?


hohehohe2 [at] said...

Hey Cristian,
Here's the source;
Just let me know if something is unclear.